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Korey Weber
Korey Weber
Environment Artist
New Jersey, United States

Summary

3D Environment Artist with knowledge of current industry workflow and experience working in a team environment.

Skills

Environment ModelingHard Surface ModelingHigh-poly ModelingLow-poly Modeling3D ModelingProp ModelingDigital SculptingPBR TexturingTexturingUV Mapping

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
After Effects
After Effects
Premiere
Premiere
V-Ray
V-Ray

Productions

    • Video Game
      Aderyn's Cradle
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Mojo Game Studios

Experience

  • Graphics Technician at Caterpillar Inc.
    Rapid City, United States of America
    March 2016 - May 2017

    - Created photo-realistic environments for internal product groups to showcase machines

    - Converted and optimized CAD geometry for use in V-Ray scenes within 3DS Max

    - Remodeled machine components to improve material definition and enable re-use between scenes

    - Developed accurate materials and new rendering solutions to improve project throughput

    - Assisted in managing and organizing product line for external company dealers

  • 3D Artist at C.A.R.E. - Core Augmented Reality Education
    North Brunswick, United States of America
    July 2014 - April 2015

    - Created 3D models and textured assets for Augmented Reality (AR) experiences

    - Developed interactive educational AR experiences for DAQRI, using the Unity game engine

    - Collaborated with fellow animators to create animated lessons and AR content

    - Collaborated with educators to ensure cohesion through animated lessons and content material

  • Digital Artist at GWF Associates, LLC
    Tinton Falls, United States of America
    May 2013 - October 2013

    - Developed numerous designs and layouts for interactive programs and videos

    - Modeled 3D assets and environments for use on mobile devices

    - Animated and edited motion graphics and videos for use in displays

    - Worked closely with a small team to meet tight deadlines for clients

    - Clients: Pfizer, Bristol-Myers Squibb, Arthur Ashe Learning Center, Otsuka

  • Environment Artist at Mojo Game Studios
    United States of America
    October 2012 - December 2014

    - Created high and low poly models for assets for use in CryEngine 3 based off of concept art

    - Efficiently unwrapped low poly models and passed off to a texture artist in pipeline

    - Collaborated with art leads to make sure assets maintained a cohesive visual style

  • 3D Artist at Nascent Games
    United States of America
    May 2012 - November 2013

    - Created high and low poly models for assets for an XBLA game based off of concept art

    - Baked out and textured models with diffuse, normal, and specular maps