3D Environment Artist with knowledge of current industry workflow and experience working in a team environment.
- Created photo-realistic environments for internal product groups to showcase machines
- Converted and optimized CAD geometry for use in V-Ray scenes within 3DS Max
- Remodeled machine components to improve material definition and enable re-use between scenes
- Developed accurate materials and new rendering solutions to improve project throughput
- Assisted in managing and organizing product line for external company dealers
- Created 3D models and textured assets for Augmented Reality (AR) experiences
- Developed interactive educational AR experiences for DAQRI, using the Unity game engine
- Collaborated with fellow animators to create animated lessons and AR content
- Collaborated with educators to ensure cohesion through animated lessons and content material
- Developed numerous designs and layouts for interactive programs and videos
- Modeled 3D assets and environments for use on mobile devices
- Animated and edited motion graphics and videos for use in displays
- Worked closely with a small team to meet tight deadlines for clients
- Clients: Pfizer, Bristol-Myers Squibb, Arthur Ashe Learning Center, Otsuka
- Created high and low poly models for assets for use in CryEngine 3 based off of concept art
- Efficiently unwrapped low poly models and passed off to a texture artist in pipeline
- Collaborated with art leads to make sure assets maintained a cohesive visual style
- Created high and low poly models for assets for an XBLA game based off of concept art
- Baked out and textured models with diffuse, normal, and specular maps